tilemap_clear

Remove every painted cell from a TileMapLayer (undoable — prior cells are restored on undo). Returns the number of cells cleared.

SERVERGodot Breakpoint SOURCEjlivingston-Cipher/godot-breakpoint-mcp
Critical RISK CLASS
Category Destructive
Parameters 00 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/godot-breakpoint-mcp/tilemap-clear.md

What tilemap_clear does on Godot Breakpoint

AI agents call tilemap_clear to permanently remove resources in Godot Breakpoint, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

Why tilemap_clear is rated Critical

Although the description notes the action is 'undoable', the tool itself performs an irreversible operation from the perspective of a single execution: it deletes all cells from a tilemap layer. Even though Godot's undo system can restore the state, the tool's direct effect is destructive (removing data). An AI agent invoking this without explicit user intent could wipe out significant level design work.

From the tool's definition Tool description states it will 'Remove every painted cell from a TileMapLayer' and explicitly notes it is 'undoable'. The keyword 'Remove' combined with 'every painted cell' indicates wholesale deletion of tilemap data.

Risk signalsBulk/mass operation — affects multiple targets

Questions about tilemap_clear

What does the tilemap_clear tool do? +

Remove every painted cell from a TileMapLayer (undoable — prior cells are restored on undo). Returns the number of cells cleared. It is categorised as a Destructive tool in the Godot Breakpoint MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

How do I enforce a policy on tilemap_clear? +

Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for tilemap_clear: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.

What risk level is tilemap_clear? +

tilemap_clear is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit tilemap_clear? +

Yes. Add a rate_limit block to the tilemap_clear rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block tilemap_clear completely? +

Set action: deny in the PolicyLayer policy for tilemap_clear. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides tilemap_clear? +

tilemap_clear is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Godot Breakpoint, and thousands of servers like it.

// THE MCP REGISTRY

PolicyLayer tracks 44,603 MCP servers and 515,000+ tools.

Every server has a live record: who publishes it, whether it answers without auth, its risk grade, every tool classified, the recommended policy. This page is one line of Godot Breakpoint's. Pull the full record:

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.