razz_send_message
Send a message to the room you've joined. You must join a room first.
This record as markdown: /tools/io-github-razz-games-razz/razz-send-message.md
What razz_send_message does on Razz Games
AI agents use razz_send_message to create or update resources in Razz Games, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Razz Games environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
content | string | Yes | Message content |
replyToId | string | — | Message ID to reply to (creates a thread) |
Parameters from the server's own tool schema.
Why razz_send_message is rated Medium
razz_send_message creates new message data in a room. While messaging alone is relatively benign, in the context of a gambling platform with real money (SOL wagering), an AI agent could abuse this to deceive other players, coordinate fraudulent activity, solicit funds, or manipulate the social dynamics of the game room.
From the tool's definition Tool description states 'Send a message to the room' — a message is created and posted to a shared space, representing data creation.
Risk signalsAccepts raw HTML/template content (content)
Attacks that exploit this kind of access
The rule that runs razz_send_message safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Razz Games, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For razz_send_message, this is the rule to start with:
razz_send_message stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Razz Games, apply this rule, and every razz_send_message call is checked against it from then on.
Questions about razz_send_message
Send a message to the room you've joined. You must join a room first. It is categorised as a Write tool in the Razz Games MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
razz_send_message accepts 2 parameters: content, replyToId. Required: content. The full parameter table on this page comes from the server's own tool schema.
Register the Razz Games MCP server in PolicyLayer and add a rule for razz_send_message: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Razz Games. Nothing to install.
razz_send_message is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the razz_send_message rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for razz_send_message. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
razz_send_message is provided by the Razz Games MCP server (@razzgames/mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
More on Razz Games, and thousands of servers like it.
This server
Across the catalogue