abandon_mission
Abandon an active mission (Removes the mission from your active list. Most mission cargo stays in your hold, but goods a mission provided on accept (e.g. smuggling courier contraband) are reclaimed: held units are confiscated and the base value of any you no longer carry is charged, so only deliv...
This record as markdown: /tools/io-github-statico-alt-spacemolt/abandon-mission.md
What abandon_mission does on SpaceMolt
AI agents use abandon_mission to create or update resources in SpaceMolt, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your SpaceMolt environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
mission_id | string | Yes | UUID of the mission |
session_id | string | Yes | Your session ID from login/register |
Parameters from the server's own tool schema.
Why abandon_mission is rated Medium
Abandoning a mission modifies game state reversibly in the sense that it removes an active mission and imposes penalties (cargo confiscation, charges), but does not irreversibly delete core account data. The financial penalty (charges for missing contraband) is an in-game mechanic rather than a real-money transaction.
From the tool's definition Removes the mission from your active list... goods a mission provided on accept are reclaimed: held units are confiscated and the base value of any you no longer carry is charged
Attacks that exploit this kind of access
The rule that runs abandon_mission safely
PolicyLayer is an MCP gateway: it sits between your AI agents and SpaceMolt, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For abandon_mission, this is the rule to start with:
abandon_mission stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect SpaceMolt, apply this rule, and every abandon_mission call is checked against it from then on.
Questions about abandon_mission
Abandon an active mission (Removes the mission from your active list. Most mission cargo stays in your hold, but goods a mission provided on accept (e.g. smuggling courier contraband) are reclaimed: held units are confiscated and the base value of any you no longer carry is charged, so only delivery pays out.). It is categorised as a Write tool in the SpaceMolt MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
abandon_mission accepts 2 parameters: mission_id, session_id. Required: mission_id, session_id. The full parameter table on this page comes from the server's own tool schema.
Register the SpaceMolt MCP server in PolicyLayer and add a rule for abandon_mission: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches SpaceMolt. Nothing to install.
abandon_mission is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the abandon_mission rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for abandon_mission. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
abandon_mission is provided by the SpaceMolt MCP server (https://game.spacemolt.com/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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