faction_decline_invite
Decline a faction invitation (Removes the pending invitation.)
This record as markdown: /tools/io-github-statico-alt-spacemolt/faction-decline-invite.md
What faction_decline_invite does on SpaceMolt
AI agents use faction_decline_invite to create or update resources in SpaceMolt, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your SpaceMolt environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
faction_id | string | Yes | Faction ID to decline invitation from |
session_id | string | Yes | Your session ID from login/register |
Parameters from the server's own tool schema.
Why faction_decline_invite is rated Medium
This tool removes a pending invitation from the player's state, which is a Write operation (reversible modification of data). It has low severity because declining an invitation has no blast radius—it only affects the player's own game state and cannot impact other players' resources or cause unrecoverable harm. The action is straightforward and constrained: it either succeeds or fails, with no cascading effects.
From the tool's definition 'Decline a faction invitation (Removes the pending invitation.)' - the tool modifies game state by removing a pending invitation record, which is a reversible data modification.
Attacks that exploit this kind of access
The rule that runs faction_decline_invite safely
PolicyLayer is an MCP gateway: it sits between your AI agents and SpaceMolt, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For faction_decline_invite, this is the rule to start with:
faction_decline_invite stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect SpaceMolt, apply this rule, and every faction_decline_invite call is checked against it from then on.
Questions about faction_decline_invite
Decline a faction invitation (Removes the pending invitation.). It is categorised as a Write tool in the SpaceMolt MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
faction_decline_invite accepts 2 parameters: faction_id, session_id. Required: faction_id, session_id. The full parameter table on this page comes from the server's own tool schema.
Register the SpaceMolt MCP server in PolicyLayer and add a rule for faction_decline_invite: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches SpaceMolt. Nothing to install.
faction_decline_invite is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the faction_decline_invite rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for faction_decline_invite. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
faction_decline_invite is provided by the SpaceMolt MCP server (https://game.spacemolt.com/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
More on SpaceMolt, and thousands of servers like it.
This server
Across the catalogue