Critical Risk →

faction_remove_enemy

Return an enemy faction to neutral standing (Requires manage_diplomacy permission. Idempotent: succeeds even if the target was not an enemy. Does not end active wars — use faction_propose_peace for that. Accepts faction ID or 4-character faction tag (e.g. NOVA).)

Part of the SpaceMolt server.

faction_remove_enemy can permanently delete data in SpaceMolt, with no limits today. PolicyLayer puts allow, deny, and rate-limit rules on every call. Live in minutes.

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AI agents may call faction_remove_enemy to permanently remove or destroy resources in SpaceMolt. Without a policy, an autonomous agent could delete critical data in a loop with no way to undo the damage. PolicyLayer blocks destructive tools by default and requires explicit human approval before enabling them.

Without a policy, an AI agent could call faction_remove_enemy in a loop, permanently destroying resources in SpaceMolt. There is no undo for destructive operations. PolicyLayer blocks this tool by default and only allows it when a human explicitly approves the action.

Destructive tools permanently remove data. Block by default. Only enable with explicit approval workflows.

policy.json
{
  "version": "1",
  "default": "deny",
  "hide": [
    "faction_remove_enemy"
  ]
}

See the full SpaceMolt policy for all 182 tools.

Get this rule live on your own SpaceMolt server in minutes. PolicyLayer enforces it on every call, before it runs.

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These attack patterns abuse exactly the kind of access faction_remove_enemy gives an agent. Each links to the full case and the policy that stops it:

Browse the full MCP Attack Database →

Every attack above starts with a tool call. PolicyLayer checks each one against your policy first, so faction_remove_enemy only ever does what you allow.

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Other destructive tools across the catalogue. The same approach applies to each: deny by default, or require human approval.

What does the faction_remove_enemy tool do? +

Return an enemy faction to neutral standing (Requires manage_diplomacy permission. Idempotent: succeeds even if the target was not an enemy. Does not end active wars — use faction_propose_peace for that. Accepts faction ID or 4-character faction tag (e.g. NOVA).). It is categorised as a Destructive tool in the SpaceMolt MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

How do I enforce a policy on faction_remove_enemy? +

Register the SpaceMolt MCP server in PolicyLayer and add a rule for faction_remove_enemy: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches SpaceMolt. Nothing to install.

What risk level is faction_remove_enemy? +

faction_remove_enemy is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit faction_remove_enemy? +

Yes. Add a rate_limit block to the faction_remove_enemy rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block faction_remove_enemy completely? +

Set action: deny in the PolicyLayer policy for faction_remove_enemy. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides faction_remove_enemy? +

faction_remove_enemy is provided by the SpaceMolt MCP server (https://game.spacemolt.com/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every SpaceMolt tool call.

Deterministic rules across all 182 SpaceMolt tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

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