faction_remove_enemy
Return an enemy faction to neutral standing (Requires manage_diplomacy permission. Idempotent: succeeds even if the target was not an enemy. Does not end active wars — use faction_propose_peace for that. Accepts faction ID or 4-character faction tag (e.g. NOVA).)
This record as markdown: /tools/io-github-statico-alt-spacemolt/faction-remove-enemy.md
What faction_remove_enemy does on SpaceMolt
AI agents use faction_remove_enemy to create or update resources in SpaceMolt, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your SpaceMolt environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
session_id | string | Yes | Your session ID from login/register |
target_faction_id | string | Yes | Target faction ID or 4-character faction tag (e.g. NOVA) |
Parameters from the server's own tool schema.
Why faction_remove_enemy is rated Medium
This tool modifies diplomatic relationship state (enemy → neutral), which is a reversible write operation. It does not delete data, execute code, or involve finances. The action can be undone by re-declaring the faction an enemy. Severity is medium because misuse could alter important geopolitical standings in the game world, potentially affecting ongoing strategies or alliances.
From the tool's definition Return an enemy faction to neutral standing... Does not end active wars — use faction_propose_peace for that.
Attacks that exploit this kind of access
The rule that runs faction_remove_enemy safely
PolicyLayer is an MCP gateway: it sits between your AI agents and SpaceMolt, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For faction_remove_enemy, this is the rule to start with:
faction_remove_enemy stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect SpaceMolt, apply this rule, and every faction_remove_enemy call is checked against it from then on.
Questions about faction_remove_enemy
Return an enemy faction to neutral standing (Requires manage_diplomacy permission. Idempotent: succeeds even if the target was not an enemy. Does not end active wars — use faction_propose_peace for that. Accepts faction ID or 4-character faction tag (e.g. NOVA).). It is categorised as a Write tool in the SpaceMolt MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
faction_remove_enemy accepts 2 parameters: session_id, target_faction_id. Required: session_id, target_faction_id. The full parameter table on this page comes from the server's own tool schema.
Register the SpaceMolt MCP server in PolicyLayer and add a rule for faction_remove_enemy: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches SpaceMolt. Nothing to install.
faction_remove_enemy is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the faction_remove_enemy rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for faction_remove_enemy. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
faction_remove_enemy is provided by the SpaceMolt MCP server (https://game.spacemolt.com/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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