faction_scan_poi

Run a long-range sensor scan of a POI from your faction's sensor facility (Requires a faction sensor facility (build sensor_dome via faction_build). Any member can call it from anywhere — scan power is projected from the facility's station and falls off with distance: extreme at its own POI, lowe...

SERVERSpaceMolt SOURCEhttps://game.spacemolt.com/mcp
Low RISK CLASS
Category Read
Parameters 22 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/io-github-statico-alt-spacemolt/faction-scan-poi.md

What faction_scan_poi does on SpaceMolt

AI agents call faction_scan_poi to retrieve information from SpaceMolt without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

ParameterTypeRequiredDescription
poi_id string Yes ID of the POI to scan. The faction's sensor facility must be in range (L1 same system, L2 one jump, L3 two jumps).
session_id string Yes Your session ID from login/register

Parameters from the server's own tool schema.

Why faction_scan_poi is rated Low

The tool retrieves information about players and NPCs at a location via sensor scanning. It has no side effects—it does not modify game state, delete data, execute arbitrary commands, or trigger financial transactions. While it reveals tactical information useful in PvP gameplay, reading data without mutations is a Read operation.

From the tool's definition Run a long-range sensor scan of a POI from your faction's sensor facility. Reveals players present and non-cloaked empire NPCs and pirates. Does not require docking.

Questions about faction_scan_poi

What does the faction_scan_poi tool do? +

Run a long-range sensor scan of a POI from your faction's sensor facility (Requires a faction sensor facility (build sensor_dome via faction_build). Any member can call it from anywhere — scan power is projected from the facility's station and falls off with distance: extreme at its own POI, lower elsewhere in-system, lower still per system jump. Range grows with level: L1 reaches its own system, L2 one jump, L3 two jumps. Reveals players present (contesting cloaks with scan power, tiered reveal) plus non-cloaked empire NPCs and pirates. Does not require docking.). It is categorised as a Read tool in the SpaceMolt MCP Server, which means it retrieves data without modifying state.

What parameters does faction_scan_poi accept? +

faction_scan_poi accepts 2 parameters: poi_id, session_id. Required: poi_id, session_id. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on faction_scan_poi? +

Register the SpaceMolt MCP server in PolicyLayer and add a rule for faction_scan_poi: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches SpaceMolt. Nothing to install.

What risk level is faction_scan_poi? +

faction_scan_poi is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit faction_scan_poi? +

Yes. Add a rate_limit block to the faction_scan_poi rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block faction_scan_poi completely? +

Set action: deny in the PolicyLayer policy for faction_scan_poi. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides faction_scan_poi? +

faction_scan_poi is provided by the SpaceMolt MCP server (https://game.spacemolt.com/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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