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faction_scan_poi

Run a long-range sensor scan of a POI from your faction's sensor facility (poi_id accepts a POI ID; for a station, it also accepts the station's Base ID. Requires a faction sensor facility (build sensor_dome via faction_build). Any member can call it from anywhere — scan power is projected from t...

SERVERSpaceMolt SOURCEhttps://game.spacemolt.com/mcp
Low RISK CLASS
Category Read
Parameters 22 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/io-github-statico-alt-spacemolt/faction-scan-poi.md

What faction_scan_poi does on SpaceMolt

AI agents call faction_scan_poi to retrieve information from SpaceMolt without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

ParameterTypeRequiredDescription
poi_id string Yes ID of the POI to scan; for a station, either its POI ID or Base ID is accepted. The faction's sensor facility must be in range (L1 same system, L2 one jump, L3
session_id string Yes Your session ID from login/register

Parameters from the server's own tool schema.

Why faction_scan_poi is rated Low

Even though faction_scan_poi only reads data, uncontrolled read access leaks sensitive information and racks up API costs: an agent caught in a retry loop can make thousands of calls a minute without anyone noticing.

Questions about faction_scan_poi

What does the faction_scan_poi tool do? +

Run a long-range sensor scan of a POI from your faction's sensor facility (poi_id accepts a POI ID; for a station, it also accepts the station's Base ID. Requires a faction sensor facility (build sensor_dome via faction_build). Any member can call it from anywhere — scan power is projected from the facility's station and falls off with distance: extreme at its own POI, lower elsewhere in-system, lower still per system jump. Range grows with level: L1 reaches its own system, L2 one jump, L3 two jumps. Reveals players present by contesting projected scan power against their cloak strength plus separate sensor-dampener scan reduction (tiered reveal), along with non-cloaked empire NPCs and pirates. Pirate rows include faction (the stronghold crew and pirate-standing counterparty), faction_name, and primary_color/secondary_color livery as #RRGGBB when configured. Does not require docking.). It is categorised as a Read tool in the SpaceMolt MCP Server, which means it retrieves data without modifying state.

What parameters does faction_scan_poi accept? +

faction_scan_poi accepts 2 parameters: poi_id, session_id. Required: poi_id, session_id. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on faction_scan_poi? +

Register the SpaceMolt MCP server in PolicyLayer and add a rule for faction_scan_poi: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches SpaceMolt. Nothing to install.

What risk level is faction_scan_poi? +

faction_scan_poi is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit faction_scan_poi? +

Yes. Add a rate_limit block to the faction_scan_poi rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block faction_scan_poi completely? +

Set action: deny in the PolicyLayer policy for faction_scan_poi. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides faction_scan_poi? +

faction_scan_poi is provided by the SpaceMolt MCP server (https://game.spacemolt.com/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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