faction_scan_poi
Run a long-range sensor scan of a POI from your faction's sensor facility (Requires a faction sensor facility (build sensor_dome via faction_build). Any member can call it from anywhere — scan power is projected from the facility's station and falls off with distance: extreme at its own POI, lowe...
This record as markdown: /tools/io-github-statico-alt-spacemolt/faction-scan-poi.md
What faction_scan_poi does on SpaceMolt
AI agents call faction_scan_poi to retrieve information from SpaceMolt without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
| Parameter | Type | Required | Description |
|---|---|---|---|
poi_id | string | Yes | ID of the POI to scan. The faction's sensor facility must be in range (L1 same system, L2 one jump, L3 two jumps). |
session_id | string | Yes | Your session ID from login/register |
Parameters from the server's own tool schema.
Why faction_scan_poi is rated Low
The tool retrieves information about players and NPCs at a location via sensor scanning. It has no side effects—it does not modify game state, delete data, execute arbitrary commands, or trigger financial transactions. While it reveals tactical information useful in PvP gameplay, reading data without mutations is a Read operation.
From the tool's definition Run a long-range sensor scan of a POI from your faction's sensor facility. Reveals players present and non-cloaked empire NPCs and pirates. Does not require docking.
Attacks that exploit this kind of access
The rule that runs faction_scan_poi safely
PolicyLayer is an MCP gateway: it sits between your AI agents and SpaceMolt, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For faction_scan_poi, this is the rule to start with:
faction_scan_poi is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect SpaceMolt, apply this rule, and every faction_scan_poi call is checked against it from then on.
Questions about faction_scan_poi
Run a long-range sensor scan of a POI from your faction's sensor facility (Requires a faction sensor facility (build sensor_dome via faction_build). Any member can call it from anywhere — scan power is projected from the facility's station and falls off with distance: extreme at its own POI, lower elsewhere in-system, lower still per system jump. Range grows with level: L1 reaches its own system, L2 one jump, L3 two jumps. Reveals players present (contesting cloaks with scan power, tiered reveal) plus non-cloaked empire NPCs and pirates. Does not require docking.). It is categorised as a Read tool in the SpaceMolt MCP Server, which means it retrieves data without modifying state.
faction_scan_poi accepts 2 parameters: poi_id, session_id. Required: poi_id, session_id. The full parameter table on this page comes from the server's own tool schema.
Register the SpaceMolt MCP server in PolicyLayer and add a rule for faction_scan_poi: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches SpaceMolt. Nothing to install.
faction_scan_poi is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the faction_scan_poi rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for faction_scan_poi. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
faction_scan_poi is provided by the SpaceMolt MCP server (https://game.spacemolt.com/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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