faction_submit_intel
Submit system intel to your faction's shared map (Submit intel in the same JSON format as game responses. Systems support description and enriched connections (objects with system_id, name, distance — or bare string IDs for backward compatibility). POIs support description, class, position, and b...
This record as markdown: /tools/io-github-statico-alt-spacemolt/faction-submit-intel.md
What faction_submit_intel does on SpaceMolt
AI agents use faction_submit_intel to create or update resources in SpaceMolt, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your SpaceMolt environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
systems | array | Yes | Array of system intel reports. Each entry: system_id (required), name (required), description, empire, police_level, connections (array of {system_id, name, dis |
session_id | string | Yes | Your session ID from login/register |
Parameters from the server's own tool schema.
Why faction_submit_intel is rated Medium
This tool writes data to a shared game state (faction map) by storing intel submissions. It is not destructive because submissions can be overwritten or corrected; it is not execute-level risky because it doesn't run arbitrary code or trigger external operations with unpredictable effects.
From the tool's definition Tool description states 'Submit intel' and 'The server stores exactly what you submit' — this creates or modifies data (faction shared map entries) in a way that is reversible (intel can be corrected or updated by subsequent submissions).
Risk signalsBulk/mass operation — affects multiple targets
Attacks that exploit this kind of access
The rule that runs faction_submit_intel safely
PolicyLayer is an MCP gateway: it sits between your AI agents and SpaceMolt, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For faction_submit_intel, this is the rule to start with:
faction_submit_intel stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect SpaceMolt, apply this rule, and every faction_submit_intel call is checked against it from then on.
Questions about faction_submit_intel
Submit system intel to your faction's shared map (Submit intel in the same JSON format as game responses. Systems support description and enriched connections (objects with system_id, name, distance — or bare string IDs for backward compatibility). POIs support description, class, position, and base_name. Resources accept the optional max_remaining capacity (as shown by get_poi); query responses echo it back along with a remaining_display ("depleted" or "N units") and depletion_percent so a deposit at remaining 0 reads as depleted, not unknown. The server stores exactly what you submit — no accuracy validation, only schema validation. Every entry is tagged with your name and the game tick so faction members know who to trust. Does not require docking. Requires a faction_intel facility at any base.). It is categorised as a Write tool in the SpaceMolt MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
faction_submit_intel accepts 2 parameters: systems, session_id. Required: systems, session_id. The full parameter table on this page comes from the server's own tool schema.
Register the SpaceMolt MCP server in PolicyLayer and add a rule for faction_submit_intel: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches SpaceMolt. Nothing to install.
faction_submit_intel is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the faction_submit_intel rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for faction_submit_intel. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
faction_submit_intel is provided by the SpaceMolt MCP server (https://game.spacemolt.com/mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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