High Risk →

disconnect_remote_debugger

Disconnect from the Godot editor\

How to control disconnect_remote_debugger ↓

What disconnect_remote_debugger does on Godot MCP

AI agents invoke disconnect_remote_debugger to trigger actions in Godot MCP. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call — builds kicked off, notifications sent, workflows started.

High Risk

Why disconnect_remote_debugger needs a policy

This tool terminates an active remote debugger connection to the Godot editor. It triggers an external operation (disconnecting a network/IPC connection) rather than simply reading data or writing persistent data. While not irreversibly destructive, it can interrupt debugging sessions and affect running processes, making Execute the most appropriate category.

From the tool's definition Disconnect from the Godot editor

Documented attack patterns abuse exactly the kind of access disconnect_remote_debugger gives an agent:

How to control disconnect_remote_debugger

PolicyLayer is an MCP gateway — it sits between your AI agents and Godot MCP, and nothing reaches the server without passing your rules. This is the rule we recommend for disconnect_remote_debugger:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "disconnect_remote_debugger": {
      "limits": [
        {
          "counter": "disconnect_remote_debugger_rate",
          "window": "minute",
          "max": 10,
          "scope": "grant"
        }
      ]
    }
  }
}

disconnect_remote_debugger stays usable, but rate-capped — a runaway agent can't fire it dozens of times a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Godot MCP — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
RATE-LIMIT THIS TOOL →

Free to start. No card required.

Related tools and policies

Go deeper

Questions about disconnect_remote_debugger

What does the disconnect_remote_debugger tool do? +

Disconnect from the Godot editor\. It is categorised as a Execute tool in the Godot MCP MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

How do I enforce a policy on disconnect_remote_debugger? +

Register the Godot MCP server in PolicyLayer and add a rule for disconnect_remote_debugger: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot MCP. Nothing to install.

What risk level is disconnect_remote_debugger? +

disconnect_remote_debugger is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit disconnect_remote_debugger? +

Yes. Add a rate_limit block to the disconnect_remote_debugger rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block disconnect_remote_debugger completely? +

Set action: deny in the PolicyLayer policy for disconnect_remote_debugger. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides disconnect_remote_debugger? +

disconnect_remote_debugger is provided by the Godot MCP server (leesinliang/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Godot MCP tool call.

Start from Godot MCP, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.

Free to start. No card required.

18 Godot MCP tools catalogued and risk-classified — across an index of 43,000+ MCP servers.

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.