Disconnect from the Godot editor\
AI agents invoke disconnect_remote_debugger to trigger actions in Godot MCP. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call — builds kicked off, notifications sent, workflows started.
This tool terminates an active remote debugger connection to the Godot editor. It triggers an external operation (disconnecting a network/IPC connection) rather than simply reading data or writing persistent data. While not irreversibly destructive, it can interrupt debugging sessions and affect running processes, making Execute the most appropriate category.
From the tool's definition Disconnect from the Godot editor
Documented attack patterns abuse exactly the kind of access disconnect_remote_debugger gives an agent:
PolicyLayer is an MCP gateway — it sits between your AI agents and Godot MCP, and nothing reaches the server without passing your rules. This is the rule we recommend for disconnect_remote_debugger:
{
"version": "1",
"default": "deny",
"tools": {
"disconnect_remote_debugger": {
"limits": [
{
"counter": "disconnect_remote_debugger_rate",
"window": "minute",
"max": 10,
"scope": "grant"
}
]
}
}
} disconnect_remote_debugger stays usable, but rate-capped — a runaway agent can't fire it dozens of times a minute. Everything else on the server is denied unless you say otherwise.
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Disconnect from the Godot editor\. It is categorised as a Execute tool in the Godot MCP MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.
Register the Godot MCP server in PolicyLayer and add a rule for disconnect_remote_debugger: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot MCP. Nothing to install.
disconnect_remote_debugger is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.
Yes. Add a rate_limit block to the disconnect_remote_debugger rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for disconnect_remote_debugger. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
disconnect_remote_debugger is provided by the Godot MCP server (leesinliang/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
Start from Godot MCP, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.
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18 Godot MCP tools catalogued and risk-classified — across an index of 43,000+ MCP servers.