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launch_editor

Launch Godot editor for a specific project

How to control launch_editor ↓

What launch_editor does on Godot MCP

AI agents invoke launch_editor to trigger actions in Godot MCP. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call — builds kicked off, notifications sent, workflows started.

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Why launch_editor needs a policy

Launching an editor is an Execute action because it triggers an external operation (spawning a process) whose side effects are contingent on what the agent does within the editor environment. While not immediately destructive, an editor instance provides extensive capabilities to modify game assets, code, and project configuration, making it a high-severity execution vector.

From the tool's definition 'Launch Godot editor for a specific project' — this initiates an external application (Godot editor) whose behavior and effects depend on the project being loaded and subsequent user/agent interactions within that editor.

Documented attack patterns abuse exactly the kind of access launch_editor gives an agent:

How to control launch_editor

PolicyLayer is an MCP gateway — it sits between your AI agents and Godot MCP, and nothing reaches the server without passing your rules. This is the rule we recommend for launch_editor:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "launch_editor": {
      "limits": [
        {
          "counter": "launch_editor_rate",
          "window": "minute",
          "max": 10,
          "scope": "grant"
        }
      ]
    }
  }
}

launch_editor stays usable, but rate-capped — a runaway agent can't fire it dozens of times a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Godot MCP — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
RATE-LIMIT THIS TOOL →

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Related tools and policies

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Questions about launch_editor

What does the launch_editor tool do? +

Launch Godot editor for a specific project. It is categorised as a Execute tool in the Godot MCP MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

How do I enforce a policy on launch_editor? +

Register the Godot MCP server in PolicyLayer and add a rule for launch_editor: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot MCP. Nothing to install.

What risk level is launch_editor? +

launch_editor is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit launch_editor? +

Yes. Add a rate_limit block to the launch_editor rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block launch_editor completely? +

Set action: deny in the PolicyLayer policy for launch_editor. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides launch_editor? +

launch_editor is provided by the Godot MCP server (leesinliang/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Godot MCP tool call.

Start from Godot MCP, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.

Free to start. No card required.

18 Godot MCP tools catalogued and risk-classified — across an index of 43,000+ MCP servers.

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