connect_game_signal

Listen to a signal on a node in the running game and return fired events.

Server Godot MCP Server neondeex/godotmcp-pro-free-client
Category Execute
Risk class High
Parameters 00 required

What connect_game_signal does on Godot MCP Server

AI agents invoke connect_game_signal to trigger actions in Godot MCP Server. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call — builds kicked off, notifications sent, workflows started.

Why connect_game_signal needs a policy

This tool attaches a listener to a running game's signal system and captures events as they fire. It triggers an external operation (signal subscription) in the live Godot runtime and returns dynamic results, making it Execute rather than a simple Read. Misuse could interfere with game logic or cause unintended side effects in the running game state.

From the tool's definition Listen to a signal on a node in the running game and return fired events

Questions about connect_game_signal

What does the connect_game_signal tool do? +

Listen to a signal on a node in the running game and return fired events. It is categorised as a Execute tool in the Godot MCP Server MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

How do I enforce a policy on connect_game_signal? +

Register the Godot MCP Server MCP server in PolicyLayer and add a rule for connect_game_signal: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot MCP Server. Nothing to install.

What risk level is connect_game_signal? +

connect_game_signal is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit connect_game_signal? +

Yes. Add a rate_limit block to the connect_game_signal rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block connect_game_signal completely? +

Set action: deny in the PolicyLayer policy for connect_game_signal. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides connect_game_signal? +

connect_game_signal is provided by the Godot MCP Server MCP server (neondeex/godotmcp-pro-free-client). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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