Godot MCP Server

Unverified
REPOneondeex/godotmcp-pro-free-client
FRisk gradecritical blast radius
Catalogue entry updated 7 days ago
Auth postureNot probedno remote endpoint probed yet
Tools1678 Destructive · 25 Execute · 68 Write · 66 Read
Worst categoryDestructivegrade tracks the peak, not the average
Capability mix
Destructive 8Execute 25Write 68Read 66
What it can reach
Ingests untrusted inputTouches secretsReaches networkRuns codeTouches filesChanges permissionsSends external commsPersistsDeletes dataMoves money
Tools 167
batch_delete_nodesDestructiveHighdelete_animationDestructiveHighdelete_fileDestructiveHighdelete_nodeDestructiveHighdetach_scriptDestructiveHigh
View all 167 tools
remove_audio_busDestructiveHighremove_state_machine_stateDestructiveHightilemap_clearDestructiveHighassert_screen_textExecuteMediumbake_navigation_meshExecuteMediumcall_game_node_methodExecuteHighconnect_game_signalExecuteMediumdeploy_to_androidExecuteHighdismiss_dialogsExecuteMediumexecute_game_scriptExecuteHighexport_projectExecuteHighfocus_nodeExecuteLowopen_sceneExecuteMediumplay_animationExecuteMediumplay_sceneExecuteHighreload_pluginExecuteMediumrun_editor_scriptExecuteCriticalrun_stress_testExecuteHighrun_test_scenarioExecuteMediumselect_nodeExecuteLowsimulate_actionExecuteHighsimulate_keyExecuteHighsimulate_mouse_clickExecuteMediumsimulate_mouse_moveExecuteMediumsimulate_sequenceExecuteHighstart_frame_captureExecuteMediumstop_frame_captureExecuteMediumstop_sceneExecuteMediumadd_animation_trackWriteMediumadd_audio_busWriteMediumadd_audio_bus_effectWriteMediumadd_audio_playerWriteMediumadd_mesh_instanceWriteMediumadd_nodeWriteMediumadd_raycastWriteMediumadd_scene_instanceWriteHighadd_state_machine_stateWriteMediumadd_state_machine_transitionWriteMediumadd_world_environmentWriteMediumapply_particle_presetWriteMediumapply_theme_to_nodeWriteMediumassign_shader_materialWriteMediumattach_scriptWriteMediumbatch_add_nodesWriteMediumbatch_set_propertyWriteHighclear_editor_errorsWriteMediumclose_sceneWriteMediumconnect_signalWriteMediumcreate_animationWriteMediumcreate_animation_treeWriteMediumcreate_directoryWriteMediumcreate_particlesWriteMediumcreate_resourceWriteMediumcreate_sceneWriteMediumcreate_scriptWriteHighcreate_shaderWriteMediumcreate_themeWriteMediumdisconnect_signalWriteMediumduplicate_nodeWriteMediumedit_resourceWriteHighedit_scriptWriteHighedit_shaderWriteHighmove_fileWriteMediummove_nodeWriteMediumrename_nodeWriteMediumreplace_node_typeWriteMediumsave_sceneWriteMediumset_animation_keyframeWriteMediumset_animation_tree_rootWriteMediumset_audio_bus_volumeWriteMediumset_collision_layer_nameWriteMediumset_editor_settingWriteMediumset_game_node_propertyWriteMediumset_input_actionWriteMediumset_material_3dWriteMediumset_navigation_layersWriteMediumset_node_ownerWriteMediumset_particle_materialWriteMediumset_particle_propertyWriteMediumset_physics_layersWriteMediumset_project_settingWriteHighset_shader_paramWriteMediumset_theme_colorWriteMediumset_theme_font_sizeWriteMediumset_theme_styleboxWriteMediumset_tree_parameterWriteMediumsetup_camera_3dWriteMediumsetup_collisionWriteMediumsetup_lightingWriteMediumsetup_navigation_agentWriteMediumsetup_navigation_regionWriteHighsetup_physics_bodyWriteMediumsetup_reflection_probeWriteMediumtilemap_fill_rectWriteMediumtilemap_set_cellWriteMediumupdate_propertyWriteMediumanalyze_code_complexityReadLowanalyze_scene_complexityReadLowanalyze_signal_flowReadLowassert_node_stateReadLowcapture_framesReadMediumdetect_circular_dependenciesReadLowfind_game_nodeReadLowfind_missing_referencesReadLowfind_nodes_by_typeReadLowfind_unused_resourcesReadLowget_android_preset_infoReadLowget_audio_bus_layoutReadLowget_autoloadsReadLowget_collision_layers_infoReadLowget_current_sceneReadLowget_editor_errorsReadLowget_editor_performanceReadLowget_editor_screenshotReadLowget_editor_settingReadLowget_editor_stateReadLowget_export_infoReadLowget_filesystem_treeReadLowget_game_autoloadsReadLowget_game_globalsReadLowget_game_node_propertiesReadLowget_game_performanceReadLowget_game_render_infoReadLowget_game_scene_treeReadLowget_game_screenshotReadLowget_game_signalsReadLowget_input_actionsReadLowget_navigation_map_infoReadLowget_node_childrenReadLowget_node_propertiesReadLowget_node_signalsReadLowget_particle_infoReadLowget_performance_monitorsReadLowget_physics_stateReadLowget_project_infoReadLowget_project_settingReadLowget_project_statisticsReadLowget_resource_previewReadLowget_scene_treeReadLowget_script_dependenciesReadLowget_selected_nodesReadLowget_shader_paramsReadLowget_test_resultsReadLowget_theme_colorsReadLowget_theme_infoReadLowget_tileset_infoReadLowget_tree_parameterReadLowlist_android_devicesReadLowlist_animationsReadLowlist_export_presetsReadLowlist_game_nodes_by_typeReadLowlist_scenesReadLowlist_scriptsReadLowlist_state_machine_statesReadLowmonitor_propertyReadLowread_resourceReadLowread_scriptReadLowread_shaderReadLowsearch_filesReadLowtilemap_get_infoReadLowtilemap_get_used_cellsReadLowvalidate_scriptReadLow
Change history
No changes recorded since first scan. Watched servers surface a diff within the hour.
Recommended policy
batch_delete_nodesdeny
assert_screen_textrequire approval
add_animation_trackrate limit
Read-only toolsallow
Full policy breakdown with enforcement rules →
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