get_game_performance

Get performance monitor values from the running game (FPS, memory, draw calls, etc.).

Server Godot MCP Server neondeex/godotmcp-pro-free-client
Category Read
Risk class Low
Parameters 00 required

What get_game_performance does on Godot MCP Server

AI agents call get_game_performance to retrieve information from Godot MCP Server without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Why get_game_performance needs a policy

This tool queries and retrieves performance metrics (FPS, memory usage, draw call counts) from a running game instance. It performs no mutations, does not execute arbitrary code, does not delete data, and does not involve financial transactions. It is a straightforward read operation with minimal blast radius if misused by an AI agent.

From the tool's definition Tool name 'get_game_performance' and description 'Get performance monitor values from the running game (FPS, memory, draw calls, etc.)' indicate retrieval of telemetry data with no modification or side effects.

Questions about get_game_performance

What does the get_game_performance tool do? +

Get performance monitor values from the running game (FPS, memory, draw calls, etc.). It is categorised as a Read tool in the Godot MCP Server MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on get_game_performance? +

Register the Godot MCP Server MCP server in PolicyLayer and add a rule for get_game_performance: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot MCP Server. Nothing to install.

What risk level is get_game_performance? +

get_game_performance is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit get_game_performance? +

Yes. Add a rate_limit block to the get_game_performance rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block get_game_performance completely? +

Set action: deny in the PolicyLayer policy for get_game_performance. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides get_game_performance? +

get_game_performance is provided by the Godot MCP Server MCP server (neondeex/godotmcp-pro-free-client). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

// LOOK UP ANOTHER SERVER

Every MCP server has a record like this.

Type a name, get the same breakdown: verified identity, auth posture, risk grade, capabilities, recommended policy.

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.