set_animation_tree_root

Set the root AnimationNode type on an AnimationTree.

Server Godot MCP Server neondeex/godotmcp-pro-free-client
Category Write
Risk class Medium
Parameters 00 required

What set_animation_tree_root does on Godot MCP Server

AI agents use set_animation_tree_root to create or update resources in Godot MCP Server — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot MCP Server environment.

Why set_animation_tree_root needs a policy

This tool creates or modifies animation tree configuration reversibly. While it changes game asset state, it does not execute arbitrary code (Execute), delete data (Destructive), or involve financial operations. The modification is reversible via undo/redo in the Godot editor. Severity is medium rather than high because misuse would affect only animation behavior, not system integrity or critical game logic.

From the tool's definition set_animation_tree_root sets properties on an AnimationTree node, modifying the animation system configuration. The description uses the verb 'Set' with 'root AnimationNode type', indicating persistent modification of game asset properties.

Risk signalsAdmin/system-level operation

Questions about set_animation_tree_root

What does the set_animation_tree_root tool do? +

Set the root AnimationNode type on an AnimationTree. It is categorised as a Write tool in the Godot MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on set_animation_tree_root? +

Register the Godot MCP Server MCP server in PolicyLayer and add a rule for set_animation_tree_root: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot MCP Server. Nothing to install.

What risk level is set_animation_tree_root? +

set_animation_tree_root is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit set_animation_tree_root? +

Yes. Add a rate_limit block to the set_animation_tree_root rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block set_animation_tree_root completely? +

Set action: deny in the PolicyLayer policy for set_animation_tree_root. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides set_animation_tree_root? +

set_animation_tree_root is provided by the Godot MCP Server MCP server (neondeex/godotmcp-pro-free-client). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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