Set the name of a collision layer in the project settings.
AI agents use set_collision_layer_name to create or update resources in Godot MCP Server — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot MCP Server environment.
This tool modifies project configuration (collision layer naming) in a reversible manner. It does not delete data (not Destructive), does not execute arbitrary code (not Execute), and does not move money (not Financial). Renaming a collision layer is a typical Write operation. Severity is medium because misconfiguration could break game collision logic, but the effect is localized to layer metadata and reversible.
From the tool's definition Tool description states 'Set the name of a collision layer' — a direct modification operation. The verb 'Set' indicates a write action that modifies project settings reversibly.
Attacks that exploit this kind of access
Set the name of a collision layer in the project settings. It is categorised as a Write tool in the Godot MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Godot MCP Server MCP server in PolicyLayer and add a rule for set_collision_layer_name: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot MCP Server. Nothing to install.
set_collision_layer_name is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the set_collision_layer_name rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for set_collision_layer_name. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
set_collision_layer_name is provided by the Godot MCP Server MCP server (neondeex/godotmcp-pro-free-client). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
Every MCP server has a record like this.
Type a name, get the same breakdown: verified identity, auth posture, risk grade, capabilities, recommended policy.
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