Stop continuous frame capture from the running game.
AI agents invoke stop_frame_capture to trigger actions in Godot MCP Server. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call — builds kicked off, notifications sent, workflows started.
This tool executes a command to stop frame capture in a running game environment. While stopping a capture is not destructive (data is not deleted) and involves no financial impact, it is an Execute action because it triggers external operations whose effects depend on the state of the game (it must be running for the command to be meaningful).
From the tool's definition Tool name 'stop_frame_capture' and description 'Stop continuous frame capture from the running game' indicate the tool triggers an action that halts an ongoing operation in the Godot editor's game execution context.
Attacks that exploit this kind of access
Stop continuous frame capture from the running game. It is categorised as a Execute tool in the Godot MCP Server MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.
Register the Godot MCP Server MCP server in PolicyLayer and add a rule for stop_frame_capture: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot MCP Server. Nothing to install.
stop_frame_capture is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.
Yes. Add a rate_limit block to the stop_frame_capture rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for stop_frame_capture. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
stop_frame_capture is provided by the Godot MCP Server MCP server (neondeex/godotmcp-pro-free-client). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
Every MCP server has a record like this.
Type a name, get the same breakdown: verified identity, auth posture, risk grade, capabilities, recommended policy.
Teams ship this data inside their own products. See what a licence covers →