Get information about an asset, including LOD levels for StaticMesh and SkeletalMesh assets\n\nExample output: [{
AI agents call editor_get_asset_info to retrieve information from Unreal without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
This tool retrieves metadata and information about Unreal Engine assets (LOD levels, properties, etc.) with no capability to modify, delete, execute, or create resources. It is a pure read operation with minimal security risk even if misused by an agent.
From the tool's definition Tool name 'editor_get_asset_info' and description 'Get information about an asset' indicate retrieval/query operations without modification or side effects.
Documented attack patterns abuse exactly the kind of access editor_get_asset_info gives an agent:
PolicyLayer is an MCP gateway — it sits between your AI agents and Unreal, and nothing reaches the server without passing your rules. This is the rule we recommend for editor_get_asset_info:
{
"version": "1",
"default": "deny",
"tools": {
"editor_get_asset_info": {}
}
} editor_get_asset_info is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.
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Get information about an asset, including LOD levels for StaticMesh and SkeletalMesh assets\n\nExample output: [{. It is categorised as a Read tool in the Unreal MCP Server, which means it retrieves data without modifying state.
Register the Unreal MCP server in PolicyLayer and add a rule for editor_get_asset_info: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal. Nothing to install.
editor_get_asset_info is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the editor_get_asset_info rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for editor_get_asset_info. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
editor_get_asset_info is provided by the Unreal MCP server (runreal/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
Deterministic rules across all 20 Unreal tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.
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20 Unreal tools catalogued and risk-classified — across an index of 42,500+ MCP servers.