Low Risk

editor_get_asset_references

Get references for an asset\n\nExample output: [{

How to control editor_get_asset_references ↓

AI agents call editor_get_asset_references to retrieve information from Unreal without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Low Risk

This tool retrieves reference information about an asset in the Unreal Engine editor. The action is purely informational—it queries and returns data about asset dependencies or relationships without creating, modifying, deleting, or executing operations. This is a straightforward Read operation with minimal security risk.

From the tool's definition Tool name contains 'get' and description states 'Get references for an asset' with example output shown, indicating data retrieval with no modification capability.

Documented attack patterns abuse exactly the kind of access editor_get_asset_references gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Unreal, and nothing reaches the server without passing your rules. This is the rule we recommend for editor_get_asset_references:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "editor_get_asset_references": {}
  }
}

editor_get_asset_references is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unreal — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Go deeper

What does the editor_get_asset_references tool do? +

Get references for an asset\n\nExample output: [{. It is categorised as a Read tool in the Unreal MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on editor_get_asset_references? +

Register the Unreal MCP server in PolicyLayer and add a rule for editor_get_asset_references: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal. Nothing to install.

What risk level is editor_get_asset_references? +

editor_get_asset_references is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit editor_get_asset_references? +

Yes. Add a rate_limit block to the editor_get_asset_references rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block editor_get_asset_references completely? +

Set action: deny in the PolicyLayer policy for editor_get_asset_references. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides editor_get_asset_references? +

editor_get_asset_references is provided by the Unreal MCP server (runreal/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unreal tool call.

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