Low Risk

get_friend_game_recommendations

Get game recommendations based on what a friend owns but you don't.

How to control get_friend_game_recommendations ↓

AI agents call get_friend_game_recommendations to retrieve information from PersonalizationMCP without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Low Risk

This is a Read operation as it retrieves and queries data (friend's game ownership and recommendations) with no side effects or data modification. Severity is medium rather than low because it accesses personal data about a friend's gaming habits and library, which could enable social engineering or privacy violations if misused by an AI agent; however, it does not modify, delete, or move money.

From the tool's definition Tool name 'get_friend_game_recommendations' and description 'Get game recommendations based on what a friend owns but you don't' indicate retrieval of data without modification. The tool reads friend's game library and compares it to generate recommendations.

Documented attack patterns abuse exactly the kind of access get_friend_game_recommendations gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and PersonalizationMCP, and nothing reaches the server without passing your rules. This is the rule we recommend for get_friend_game_recommendations:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "get_friend_game_recommendations": {}
  }
}

get_friend_game_recommendations is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.

  1. Create a free account and register PersonalizationMCP — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Go deeper

What does the get_friend_game_recommendations tool do? +

Get game recommendations based on what a friend owns but you don't. It is categorised as a Read tool in the PersonalizationMCP MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on get_friend_game_recommendations? +

Register the Personalization MCP server in PolicyLayer and add a rule for get_friend_game_recommendations: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches PersonalizationMCP. Nothing to install.

What risk level is get_friend_game_recommendations? +

get_friend_game_recommendations is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit get_friend_game_recommendations? +

Yes. Add a rate_limit block to the get_friend_game_recommendations rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block get_friend_game_recommendations completely? +

Set action: deny in the PolicyLayer policy for get_friend_game_recommendations. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides get_friend_game_recommendations? +

get_friend_game_recommendations is provided by the Personalization MCP server (yangliangwei/personalizationmcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every PersonalizationMCP tool call.

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88 PersonalizationMCP tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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