Low Risk

get_player_achievements

Get player achievements for a specific game.

How to control get_player_achievements ↓

AI agents call get_player_achievements to retrieve information from PersonalizationMCP without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Low Risk

This tool retrieves achievement data associated with a player's gaming account. It performs a read-only query operation with no capability to modify data, execute commands, or trigger external state changes. The blast radius of misuse is limited to unauthorized information disclosure about the user's gaming progress, which is low severity.

From the tool's definition Tool name 'get_player_achievements' and description 'Get player achievements for a specific game' indicate retrieval of player data without modification or side effects.

Documented attack patterns abuse exactly the kind of access get_player_achievements gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and PersonalizationMCP, and nothing reaches the server without passing your rules. This is the rule we recommend for get_player_achievements:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "get_player_achievements": {}
  }
}

get_player_achievements is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.

  1. Create a free account and register PersonalizationMCP — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Go deeper

What does the get_player_achievements tool do? +

Get player achievements for a specific game. It is categorised as a Read tool in the PersonalizationMCP MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on get_player_achievements? +

Register the Personalization MCP server in PolicyLayer and add a rule for get_player_achievements: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches PersonalizationMCP. Nothing to install.

What risk level is get_player_achievements? +

get_player_achievements is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit get_player_achievements? +

Yes. Add a rate_limit block to the get_player_achievements rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block get_player_achievements completely? +

Set action: deny in the PolicyLayer policy for get_player_achievements. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides get_player_achievements? +

get_player_achievements is provided by the Personalization MCP server (yangliangwei/personalizationmcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every PersonalizationMCP tool call.

Deterministic rules across all 88 PersonalizationMCP tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

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88 PersonalizationMCP tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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