AI agents use attach_script to create or update resources in Godot — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
node_path | string | Yes | Node path to attach script to |
scene_path | string | Yes | Path to .tscn file |
script_path | string | Yes | Script resource path (e.g. "res://scripts/player.gd") |
Parameters from the server's own tool schema.
Attaching a script to a node modifies the node's state and behavior in a reversible manner (the script can be detached or replaced). While this enables code execution indirectly, the tool itself is fundamentally a write operation that modifies the scene tree.
From the tool's definition Tool name 'attach_script' and description 'Attach a script to a node' indicate modification of a node's properties by attaching executable code to it.
Attacks that exploit this kind of access
Attach a script to a node. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
attach_script accepts 3 parameters: node_path, scene_path, script_path. Required: node_path, scene_path, script_path. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for attach_script: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
attach_script is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the attach_script rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for attach_script. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
attach_script is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
attach_script is one line of Godot's registry record.
The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.
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