connect_shader_graph_nodes

Connect two node ports in a VisualShader graph.

Server Godot @yanhuifair/godot-mcp
Category Write
Risk class Medium
Parameters 55 required

What connect_shader_graph_nodes does on Godot

AI agents use connect_shader_graph_nodes to create or update resources in Godot — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
path string Yes Path to VisualShader .tres
to_node number Yes Target node index
to_port number Yes Target port index
from_node number Yes Source node index
from_port number Yes Source port index

Parameters from the server's own tool schema.

Why connect_shader_graph_nodes needs a policy

This operation creates or modifies shader graph structure reversibly (connections can be disconnected). While it doesn't execute shader code directly, it alters the visual shader composition, which constitutes a Write operation. The severity is medium because misuse could corrupt shader logic or performance, but the effect is contained to shader assets and reversible.

From the tool's definition The tool name 'connect_shader_graph_nodes' and description indicate it connects node ports in a VisualShader graph, which modifies the shader graph structure by creating new connections between nodes.

Risk signalsAccepts file system path (path)

Questions about connect_shader_graph_nodes

What does the connect_shader_graph_nodes tool do? +

Connect two node ports in a VisualShader graph. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does connect_shader_graph_nodes accept? +

connect_shader_graph_nodes accepts 5 parameters: path, to_node, to_port, from_node, from_port. Required: path, to_node, to_port, from_node, from_port. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on connect_shader_graph_nodes? +

Register the Godot MCP server in PolicyLayer and add a rule for connect_shader_graph_nodes: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is connect_shader_graph_nodes? +

connect_shader_graph_nodes is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit connect_shader_graph_nodes? +

Yes. Add a rate_limit block to the connect_shader_graph_nodes rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block connect_shader_graph_nodes completely? +

Set action: deny in the PolicyLayer policy for connect_shader_graph_nodes. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides connect_shader_graph_nodes? +

connect_shader_graph_nodes is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

// THE FULL RECORD

connect_shader_graph_nodes is one line of Godot's registry record.

The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.

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