create_nav_mesh

Create NavigationMesh .tres.

Server Godot @yanhuifair/godot-mcp
Category Write
Risk class Medium
Parameters 51 required

What create_nav_mesh does on Godot

AI agents use create_nav_mesh to create or update resources in Godot — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
path string Yes Output path for NavigationMesh .tres
cell_size object Voxel cell size
cell_height object Voxel cell height
agent_height object Agent height
agent_radius object Agent radius

Parameters from the server's own tool schema.

Why create_nav_mesh needs a policy

This tool creates a new NavigationMesh resource file, which is a reversible write operation. It does not execute arbitrary code, delete data, or involve financial transactions. The severity is medium because creating or modifying game assets could impact game behavior or introduce unintended navigation logic, but the change can be undone by deleting the file.

From the tool's definition Tool name 'create_nav_mesh' and description 'Create NavigationMesh .tres' indicate creation of a new resource file (.tres is Godot's text resource format).

Risk signalsAccepts file system path (path)

Questions about create_nav_mesh

What does the create_nav_mesh tool do? +

Create NavigationMesh .tres. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does create_nav_mesh accept? +

create_nav_mesh accepts 5 parameters: path, cell_size, cell_height, agent_height, agent_radius. Required: path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on create_nav_mesh? +

Register the Godot MCP server in PolicyLayer and add a rule for create_nav_mesh: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is create_nav_mesh? +

create_nav_mesh is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit create_nav_mesh? +

Yes. Add a rate_limit block to the create_nav_mesh rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block create_nav_mesh completely? +

Set action: deny in the PolicyLayer policy for create_nav_mesh. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides create_nav_mesh? +

create_nav_mesh is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

// THE FULL RECORD

create_nav_mesh is one line of Godot's registry record.

The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

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