create_noise_texture

Create NoiseTexture2D.

Server Godot @yanhuifair/godot-mcp
Category Write
Risk class Medium
Parameters 51 required

What create_noise_texture does on Godot

AI agents use create_noise_texture to create or update resources in Godot — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
path string Yes Output path for NoiseTexture2D .tres
width object Texture width
height object Texture height
seamless object Seamless tiling
noise_type object

Parameters from the server's own tool schema.

Why create_noise_texture needs a policy

This tool creates a new texture resource in the Godot project, which is a reversible modification (can be deleted/undone). It does not execute arbitrary code, delete data, or perform financial operations. The medium severity reflects that creating assets could consume project resources or be used to spam texture generation, but the impact is contained to texture assets and reversible.

From the tool's definition Tool creates a NoiseTexture2D asset, which is a new resource/texture object in Godot. The verb 'create' indicates asset generation that modifies the project state by adding a new texture resource.

Risk signalsAccepts file system path (path)

Questions about create_noise_texture

What does the create_noise_texture tool do? +

Create NoiseTexture2D. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does create_noise_texture accept? +

create_noise_texture accepts 5 parameters: path, width, height, seamless, noise_type. Required: path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on create_noise_texture? +

Register the Godot MCP server in PolicyLayer and add a rule for create_noise_texture: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is create_noise_texture? +

create_noise_texture is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit create_noise_texture? +

Yes. Add a rate_limit block to the create_noise_texture rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block create_noise_texture completely? +

Set action: deny in the PolicyLayer policy for create_noise_texture. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides create_noise_texture? +

create_noise_texture is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

// THE FULL RECORD

create_noise_texture is one line of Godot's registry record.

The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

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