create_shader_include

Create a .gdshaderinc file.

Server Godot @yanhuifair/godot-mcp
Category Write
Risk class Medium
Parameters 11 required

What create_shader_include does on Godot

AI agents use create_shader_include to create or update resources in Godot — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
path string Yes Output path (e.g. "shaders/common.gdshaderinc")

Parameters from the server's own tool schema.

Why create_shader_include needs a policy

The tool creates a new shader include file (.gdshaderinc), which is a reversible write operation that adds data to the project. It does not delete, execute arbitrary code, or trigger financial transactions. However, it has medium severity because malicious shader includes could affect game rendering behavior or be used to inject unwanted visual effects into a project.

From the tool's definition Tool name 'create_shader_include' and description 'Create a .gdshaderinc file' indicate file creation, which is a write operation that modifies the project filesystem by adding new resources.

Risk signalsAccepts file system path (path)

Questions about create_shader_include

What does the create_shader_include tool do? +

Create a .gdshaderinc file. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does create_shader_include accept? +

create_shader_include accepts 1 parameter: path. Required: path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on create_shader_include? +

Register the Godot MCP server in PolicyLayer and add a rule for create_shader_include: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is create_shader_include? +

create_shader_include is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit create_shader_include? +

Yes. Add a rate_limit block to the create_shader_include rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block create_shader_include completely? +

Set action: deny in the PolicyLayer policy for create_shader_include. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides create_shader_include? +

create_shader_include is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

// THE FULL RECORD

create_shader_include is one line of Godot's registry record.

The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

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