AI agents use duplicate_scene to create or update resources in Godot — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
source | string | Yes | Source scene path (relative to project root) |
destination | string | Yes | Destination scene path (relative to project root) |
Parameters from the server's own tool schema.
This tool copies an existing scene file to create a new one. It creates new data (the duplicate) without destroying the original, making it a Write operation. Misuse could clutter the project with unwanted duplicates but is reversible by deleting the copy.
From the tool's definition Duplicate a scene file
Risk signalsAccepts file system path (destination)
Attacks that exploit this kind of access
Duplicate a scene file. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
duplicate_scene accepts 2 parameters: source, destination. Required: source, destination. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for duplicate_scene: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
duplicate_scene is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the duplicate_scene rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for duplicate_scene. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
duplicate_scene is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
duplicate_scene is one line of Godot's registry record.
The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.
Teams ship this data inside their own products. See what a licence covers →