edit_scene

Apply batch operations to a scene.

Server Godot @yanhuifair/godot-mcp
Category Write
Risk class Medium
Parameters 22 required

What edit_scene does on Godot

AI agents use edit_scene to create or update resources in Godot — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
path string Yes Path to .tscn file to edit (relative to project root)
operations array Yes List of scene operations to apply

Parameters from the server's own tool schema.

Why edit_scene needs a policy

This tool creates or modifies scene data reversibly. It does not delete (Destructive), execute arbitrary code (Execute), or move money (Financial). However, batch edits to a scene can have broad impact on game structure and behavior, justifying 'high' severity—a misused batch operation could corrupt or significantly alter game scenes.

From the tool's definition Tool description states 'Apply batch operations to a scene' — directly modifies scene state in Godot. The name 'edit_scene' and context of sibling tools (add_animation_library, add_node, add_script_export, etc.) confirm this performs write operations on game…

Risk signalsAccepts file system path (path) · High parameter count (17 properties)

Questions about edit_scene

What does the edit_scene tool do? +

Apply batch operations to a scene. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does edit_scene accept? +

edit_scene accepts 2 parameters: path, operations. Required: path, operations. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on edit_scene? +

Register the Godot MCP server in PolicyLayer and add a rule for edit_scene: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is edit_scene? +

edit_scene is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit edit_scene? +

Yes. Add a rate_limit block to the edit_scene rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block edit_scene completely? +

Set action: deny in the PolicyLayer policy for edit_scene. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides edit_scene? +

edit_scene is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

// THE FULL RECORD

edit_scene is one line of Godot's registry record.

The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

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