AI agents use editor_connect_signal to create or update resources in Godot — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
node | string | Yes | |
method | string | Yes | |
signal | string | Yes | |
target | object | — |
Parameters from the server's own tool schema.
This tool creates or modifies signal connections between nodes in the Godot editor, which is a reversible Write operation. Signal connections can be disconnected or reconfigured, so it is not Destructive. It does not execute arbitrary code or trigger external operations (Execute), nor does it directly delete data (Destructive).
From the tool's definition Tool name 'editor_connect_signal' and description 'Connect a signal between nodes in the editor' indicates modification of editor state and node signal connections.
Attacks that exploit this kind of access
Connect a signal between nodes in the editor. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
editor_connect_signal accepts 4 parameters: node, method, signal, target. Required: node, method, signal. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for editor_connect_signal: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
editor_connect_signal is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the editor_connect_signal rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for editor_connect_signal. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
editor_connect_signal is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
editor_connect_signal is one line of Godot's registry record.
The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.
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