AI agents use editor_disconnect_signal to create or update resources in Godot — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
node | string | Yes | |
method | object | — | |
signal | string | Yes | |
target | object | — |
Parameters from the server's own tool schema.
Disconnecting signals between nodes in Godot's scene tree is a write operation that modifies the project state (removes a signal binding) but remains reversible—the connection can be re-established. This is not destructive because signal disconnection does not permanently delete data or prevent undo.
From the tool's definition Tool is named 'editor_disconnect_signal' and described as 'Disconnect a signal between nodes.' Signal disconnection modifies the node graph structure by removing an existing connection, which is a reversible write operation.
Attacks that exploit this kind of access
Disconnect a signal between nodes. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
editor_disconnect_signal accepts 4 parameters: node, method, signal, target. Required: node, signal. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for editor_disconnect_signal: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
editor_disconnect_signal is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the editor_disconnect_signal rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for editor_disconnect_signal. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
editor_disconnect_signal is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
editor_disconnect_signal is one line of Godot's registry record.
The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.
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