AI agents use editor_move_node to create or update resources in Godot — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
position | string | Yes | Position (e.g. "Vector2(100, 200)" or "Vector3(0, 5, 0)") |
node_path | string | Yes | Node path |
Parameters from the server's own tool schema.
Moving a node changes its position state in the game scene, which is a reversible modification. This is Write-category behavior (modifies data), not Execute (which would involve running arbitrary code or scripts).
From the tool's definition Tool name 'editor_move_node' combined with description 'Move a 2D/3D node to a new position' indicates modification of node properties (position/transform) within a Godot scene.
Attacks that exploit this kind of access
Move a 2D/3D node to a new position. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
editor_move_node accepts 2 parameters: position, node_path. Required: position, node_path. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for editor_move_node: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
editor_move_node is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the editor_move_node rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for editor_move_node. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
editor_move_node is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
editor_move_node is one line of Godot's registry record.
The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.
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