editor_reimport_asset

Force reimport of an asset.

Server Godot @yanhuifair/godot-mcp
Category Execute
Risk class High
Parameters 11 required

What editor_reimport_asset does on Godot

AI agents invoke editor_reimport_asset to trigger actions in Godot. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call — builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
path string Yes

Parameters from the server's own tool schema.

Why editor_reimport_asset needs a policy

Reimporting an asset triggers the Godot editor's import pipeline, which is an active operation with side effects (regenerating import files, updating internal representations). It is not a simple read, nor does it delete data permanently, but it executes an asset processing operation. Misuse could corrupt or overwrite imported asset data unexpectedly, hence medium severity.

From the tool's definition 'Force reimport of an asset' — triggers an external operation (reimport pipeline) on an asset file

Risk signalsAccepts file system path (path)

Questions about editor_reimport_asset

What does the editor_reimport_asset tool do? +

Force reimport of an asset. It is categorised as a Execute tool in the Godot MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does editor_reimport_asset accept? +

editor_reimport_asset accepts 1 parameter: path. Required: path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on editor_reimport_asset? +

Register the Godot MCP server in PolicyLayer and add a rule for editor_reimport_asset: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is editor_reimport_asset? +

editor_reimport_asset is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit editor_reimport_asset? +

Yes. Add a rate_limit block to the editor_reimport_asset rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block editor_reimport_asset completely? +

Set action: deny in the PolicyLayer policy for editor_reimport_asset. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides editor_reimport_asset? +

editor_reimport_asset is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

// THE FULL RECORD

editor_reimport_asset is one line of Godot's registry record.

The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

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