AI agents use editor_rename_asset to create or update resources in Godot — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
to | string | Yes | |
from | string | Yes |
Parameters from the server's own tool schema.
This tool modifies metadata (filename) in the Godot project filesystem. While reversible, renaming files can break references, imports, or scripts that depend on the old filename, causing project issues. This qualifies as Write rather than Destructive since the operation is undoable and the asset data itself remains intact.
From the tool's definition Tool description states: 'Rename a file via editor filesystem.' Renaming is a file modification operation that is reversible (the original name can be restored by renaming again).
Attacks that exploit this kind of access
Rename a file via editor filesystem. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
editor_rename_asset accepts 2 parameters: to, from. Required: to, from. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for editor_rename_asset: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
editor_rename_asset is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the editor_rename_asset rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for editor_rename_asset. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
editor_rename_asset is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
editor_rename_asset is one line of Godot's registry record.
The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.
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