This record as markdown: /tools/yanhuifair-godot-mcp/editor-rename-asset.md
What editor_rename_asset does on Godot
AI agents use editor_rename_asset to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
to | string | Yes | |
from | string | Yes |
Parameters from the server's own tool schema.
Why editor_rename_asset is rated Medium
This tool modifies metadata (filename) in the Godot project filesystem. While reversible, renaming files can break references, imports, or scripts that depend on the old filename, causing project issues. This qualifies as Write rather than Destructive since the operation is undoable and the asset data itself remains intact.
From the tool's definition Tool description states: 'Rename a file via editor filesystem.' Renaming is a file modification operation that is reversible (the original name can be restored by renaming again).
Attacks that exploit this kind of access
The rule that runs editor_rename_asset safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For editor_rename_asset, this is the rule to start with:
editor_rename_asset stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every editor_rename_asset call is checked against it from then on.
Questions about editor_rename_asset
Rename a file via editor filesystem. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
editor_rename_asset accepts 2 parameters: to, from. Required: to, from. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for editor_rename_asset: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
editor_rename_asset is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the editor_rename_asset rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for editor_rename_asset. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
editor_rename_asset is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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