find_nodes_in_scenes

Search nodes across scenes by type/property.

Server Godot @yanhuifair/godot-mcp
Category Read
Risk class Low
Parameters 60 required

What find_nodes_in_scenes does on Godot

AI agents call find_nodes_in_scenes to retrieve information from Godot without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

ParameterTypeRequiredDescription
group object Filter by node group
node_type object Filter by node type (e.g. "CharacterBody2D", "Timer")
max_results object Max results (default: 100)
signal_name object Filter scenes with this signal connection
property_key object Filter by property key (e.g. "position", "script")
property_value object Filter by property value (partial match, e.g. "player.gd")

Parameters from the server's own tool schema.

Why find_nodes_in_scenes needs a policy

This tool retrieves information about nodes matching specified criteria (type/property filters) across scenes in a Godot project. It performs a search query without creating, modifying, deleting, or executing any operations. The blast radius of misuse is minimal—an agent could only discover unwanted information about scene structure, not cause state changes or execute arbitrary code.

From the tool's definition Tool description states 'Search nodes across scenes' - a query/search operation with no modification or execution of code. The verb 'find' and 'search' are characteristic of retrieval operations.

Questions about find_nodes_in_scenes

What does the find_nodes_in_scenes tool do? +

Search nodes across scenes by type/property. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.

What parameters does find_nodes_in_scenes accept? +

find_nodes_in_scenes accepts 6 parameters: group, node_type, max_results, signal_name, property_key, property_value. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on find_nodes_in_scenes? +

Register the Godot MCP server in PolicyLayer and add a rule for find_nodes_in_scenes: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is find_nodes_in_scenes? +

find_nodes_in_scenes is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit find_nodes_in_scenes? +

Yes. Add a rate_limit block to the find_nodes_in_scenes rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block find_nodes_in_scenes completely? +

Set action: deny in the PolicyLayer policy for find_nodes_in_scenes. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides find_nodes_in_scenes? +

find_nodes_in_scenes is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

// THE FULL RECORD

find_nodes_in_scenes is one line of Godot's registry record.

The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

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