AI agents call read_audio_listener to retrieve information from Godot without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
| Parameter | Type | Required | Description |
|---|---|---|---|
scene_path | object | — |
Parameters from the server's own tool schema.
This tool performs a read-only operation: listing or querying existing AudioListener nodes in the Godot scene. It has no side effects, does not modify game state, and poses minimal security risk. An AI agent could misuse it to enumerate nodes, but the blast radius is limited to information disclosure about audio listener configuration.
From the tool's definition Tool name is 'read_audio_listener' and description states 'List AudioListener2D/3D nodes' — this is a query/listing operation that retrieves audio listener nodes without modifying them.
Attacks that exploit this kind of access
List AudioListener2D/3D nodes for spatial audio positioning. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.
read_audio_listener accepts 1 parameter: scene_path. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for read_audio_listener: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
read_audio_listener is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the read_audio_listener rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for read_audio_listener. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
read_audio_listener is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
read_audio_listener is one line of Godot's registry record.
The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.
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