AI agents call read_shader to retrieve information from Godot without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
| Parameter | Type | Required | Description |
|---|---|---|---|
path | string | Yes | Path to .gdshader file (relative to project root) |
line_count | object | — | Number of lines to read (optional) |
line_start | object | — | Starting line (1-indexed, optional) |
Parameters from the server's own tool schema.
This tool retrieves shader file contents for inspection. Reading files is a non-destructive, read-only operation that poses minimal risk—it cannot modify, delete, or execute code, only display existing shader definitions. Severity is low as exposure to shader source code presents no immediate security threat to the system.
From the tool's definition Tool is named 'read_shader' and described as 'Read a .gdshader file.' The verb 'read' and the phrasing 'read a file' indicate retrieval/query operations with no side effects.
Risk signalsAccepts file system path (path)
Attacks that exploit this kind of access
Read a .gdshader file. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.
read_shader accepts 3 parameters: path, line_count, line_start. Required: path. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for read_shader: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
read_shader is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the read_shader rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for read_shader. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
read_shader is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
read_shader is one line of Godot's registry record.
The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.
Teams ship this data inside their own products. See what a licence covers →