remove_node

Remove a node from a scene.

Server Godot @yanhuifair/godot-mcp
Category Destructive
Risk class Critical
Parameters 22 required

What remove_node does on Godot

AI agents call remove_node to permanently remove resources in Godot — typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

ParameterTypeRequiredDescription
node_path string Yes Node path to remove (e.g. "Main/Enemy")
scene_path string Yes Path to .tscn file

Parameters from the server's own tool schema.

Why remove_node needs a policy

Removing a node from a Godot scene destroys that node and its children, which cannot be undone programmatically without undo/redo support explicitly mentioned. This is an irreversible operation that modifies the scene structure.

From the tool's definition Tool name 'remove_node' and description 'Remove a node from a scene' indicate irreversible deletion of scene data.

Questions about remove_node

What does the remove_node tool do? +

Remove a node from a scene. It is categorised as a Destructive tool in the Godot MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

What parameters does remove_node accept? +

remove_node accepts 2 parameters: node_path, scene_path. Required: node_path, scene_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on remove_node? +

Register the Godot MCP server in PolicyLayer and add a rule for remove_node: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is remove_node? +

remove_node is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit remove_node? +

Yes. Add a rate_limit block to the remove_node rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block remove_node completely? +

Set action: deny in the PolicyLayer policy for remove_node. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides remove_node? +

remove_node is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

// THE FULL RECORD

remove_node is one line of Godot's registry record.

The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

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