AI agents call search_scene_content to retrieve information from Godot without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
| Parameter | Type | Required | Description |
|---|---|---|---|
query | string | Yes | Search term (case-insensitive) |
max_results | object | — | Max results (default: 50) |
Parameters from the server's own tool schema.
This tool only searches and returns results from scene files. It has no side effects, cannot modify game state, execute code, or delete data. It is a pure information retrieval operation, falling squarely into the Read category with low severity since misuse poses minimal risk.
From the tool's definition Tool performs 'full-text search in .tscn content' — a read-only query operation that retrieves matching data without modifying, deleting, or executing anything.
Attacks that exploit this kind of access
Full-text search in .tscn content. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.
search_scene_content accepts 2 parameters: query, max_results. Required: query. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for search_scene_content: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
search_scene_content is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the search_scene_content rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for search_scene_content. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
search_scene_content is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
search_scene_content is one line of Godot's registry record.
The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.
Teams ship this data inside their own products. See what a licence covers →