This record as markdown: /tools/yanhuifair-godot-mcp/search-scene-content.md
What search_scene_content does on Godot
AI agents call search_scene_content to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
| Parameter | Type | Required | Description |
|---|---|---|---|
query | string | Yes | Search term (case-insensitive) |
max_results | object | — | Max results (default: 50) |
Parameters from the server's own tool schema.
Why search_scene_content is rated Low
This tool only searches and returns results from scene files. It has no side effects, cannot modify game state, execute code, or delete data. It is a pure information retrieval operation, falling squarely into the Read category with low severity since misuse poses minimal risk.
From the tool's definition Tool performs 'full-text search in .tscn content' — a read-only query operation that retrieves matching data without modifying, deleting, or executing anything.
Attacks that exploit this kind of access
The rule that runs search_scene_content safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For search_scene_content, this is the rule to start with:
search_scene_content is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every search_scene_content call is checked against it from then on.
Questions about search_scene_content
Full-text search in .tscn content. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.
search_scene_content accepts 2 parameters: query, max_results. Required: query. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for search_scene_content: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
search_scene_content is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the search_scene_content rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for search_scene_content. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
search_scene_content is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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