set_collision_shape

Set collision shape for CollisionShape node.

Server Godot @yanhuifair/godot-mcp
Category Write
Risk class Medium
Parameters 43 required

What set_collision_shape does on Godot

AI agents use set_collision_shape to create or update resources in Godot — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
node_path string Yes Parent node path (e.g. "Player" — the CollisionShape3D must already exist as child)
scene_path string Yes Path to .tscn file
shape_type string Yes Collision shape type
shape_resource_path object Path to .tres resource file for the shape (e.g. "res://shapes/player_capsule.tres"). Creates one if omitted.

Parameters from the server's own tool schema.

Why set_collision_shape needs a policy

This tool creates or modifies game object properties (collision detection configuration) reversibly. It's a Write operation because the change can be undone/reverted, but carries medium severity since incorrect collision shapes could cause gameplay bugs, physics simulation issues, or unintended game behavior affecting the final build. It does not execute arbitrary code, delete data irreversibly, or move money.

From the tool's definition Tool modifies collision shape configuration of a CollisionShape node in Godot. The verb 'set' indicates state modification. Description states 'Set collision shape for CollisionShape node', which is a configuration change to game engine properties.

Questions about set_collision_shape

What does the set_collision_shape tool do? +

Set collision shape for CollisionShape node. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does set_collision_shape accept? +

set_collision_shape accepts 4 parameters: node_path, scene_path, shape_type, shape_resource_path. Required: node_path, scene_path, shape_type. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on set_collision_shape? +

Register the Godot MCP server in PolicyLayer and add a rule for set_collision_shape: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is set_collision_shape? +

set_collision_shape is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit set_collision_shape? +

Yes. Add a rate_limit block to the set_collision_shape rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block set_collision_shape completely? +

Set action: deny in the PolicyLayer policy for set_collision_shape. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides set_collision_shape? +

set_collision_shape is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

// THE FULL RECORD

set_collision_shape is one line of Godot's registry record.

The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

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