AI agents use set_node_rotation to create or update resources in Godot — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
value | string | Yes | Rotation: float for 2D (e.g. "1.57"), "x,y,z" or "Vector3" for 3D |
node_path | string | Yes | Node path |
scene_path | string | Yes | Path to .tscn file |
Parameters from the server's own tool schema.
The tool modifies node rotation properties in Godot, which is a Write operation—it changes engine state reversibly. It does not execute arbitrary code (Execute), delete data (Destructive), or move money (Financial). Severity is medium because changing node rotations could break game logic or visuals, but the effect is scoped to a single property and can be undone via another set operation.
From the tool's definition Tool name 'set_node_rotation' and description 'Set node rotation (2D/3D)' indicate modification of node properties in a game engine scene. This is a reversible state change operation.
Attacks that exploit this kind of access
Set node rotation (2D/3D). It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
set_node_rotation accepts 3 parameters: value, node_path, scene_path. Required: value, node_path, scene_path. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for set_node_rotation: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
set_node_rotation is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the set_node_rotation rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for set_node_rotation. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
set_node_rotation is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
set_node_rotation is one line of Godot's registry record.
The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.
Teams ship this data inside their own products. See what a licence covers →