AI agents use update_project_uids to create or update resources in Godot — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
check_only | object | — | Only report missing UIDs, do not fix them |
Parameters from the server's own tool schema.
This tool modifies project state by scanning and updating UIDs (Unique IDentifiers used by Godot for tracking assets/nodes). While the exact scope is somewhat unclear from the terse description, the word 'update' combined with UID management in a game engine context indicates data modification. This is Write rather than Execute because it performs a structured data update rather than arbitrary code execution.
From the tool's definition Tool name 'update_project_uids' combined with description 'Scan for missing UIDs' indicates modification of project metadata.
Attacks that exploit this kind of access
Scan for missing UIDs. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
update_project_uids accepts 1 parameter: check_only. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for update_project_uids: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
update_project_uids is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the update_project_uids rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for update_project_uids. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
update_project_uids is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
update_project_uids is one line of Godot's registry record.
The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.
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