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The Game Dev Outsourcing Directory MCP server costs 2,263 tokens before the first call.

Every request your agent makes carries every tool definition this server exposes — context your code, documents and conversation can't use, mostly for tools the agent never calls. You don't need them all in the window, and you don't have to pay for them.

QUICK ANSWER The Game Dev Outsourcing Directory MCP server's 10 tool definitions consume 2,263 tokens — 1.1% of a 200k context window, and around the median MCP server (1,879 tokens). A scoped grant exposing only the tools you use cuts that roughly in proportion.

MEASURED FROM SCHEMAS tiktoken o200k_base · rank #4173 of 9,299 measured servers · refreshed every build Method →

What that costs before your agent starts working.

Tool definitions are overhead: they occupy context on every request and compete with your code, documents and conversation history for the same window.

200K WINDOW 1.1%
1M WINDOW 0.2%

Corpus context: Game Dev Outsourcing Directory ranks #4173 of 9,299 measured MCP servers by definition cost. The median is 1,879 tokens, p90 is 13,073, and the heaviest (Ainumbers Mcp Apps) is 342,008 — 171% of a 200k window on its own. New to this? See MCP token cost and context window in the glossary.

Where the 2,263 tokens go.

Each row is one tool definition as a tools/list entry — name, description and input schema — counted with o200k_base. Average: 226 tokens per tool.

ToolCategoryTokens% of server
search_studios Read 857 37.9%
estimate_project_cost Read 432 19.1%
get_studio Read 154 6.8%
search Read 146 6.5%
get_ranking Read 145 6.4%
get_answer Read 119 5.3%
list_rankings Read 117 5.2%
fetch Read 111 4.9%
get_directory_statistics Read 103 4.6%
list_answers Read 79 3.5%

Your agent uses a handful of these tools. It pays for all 10.

You don't need all 10 of those definitions in the window. PolicyLayer is an MCP gateway that sits in front of Game Dev Outsourcing Directory: only the tools you grant are exposed to the agent, the rest never load. A smaller window means a sharper agent — less noise when it picks a tool — and every request costs less:

Grant scopeDefinition costReduction
All 10 tools (no gateway) 2,263 tokens
3 granted tools ~679 tokens −70%
5 granted tools ~1,132 tokens −50%
  1. Create a free account and register Game Dev Outsourcing Directory — nothing to install.
  2. Grant only the tools you use — ungranted definitions never enter the context window.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
CUT GAME DEV OUTSOURCING DIRECTORY TOKEN COST →

Instant setup, no code required.

Game Dev Outsourcing Directory token-cost questions.

How many tokens does the Game Dev Outsourcing Directory MCP server use?+

Its 10 tool definitions total 2,263 tokens — 1.1% of a 200k context window — measured with tiktoken o200k_base over the serialised tools/list payload. Exact counts vary slightly by client and model.

Why does Game Dev Outsourcing Directory consume tokens before I send a message?+

MCP clients load every connected server's tool definitions — name, description, and input schema — into the model's context so it knows what it can call. That payload is charged against your context window on every request, whether or not a tool is used.

How do I reduce Game Dev Outsourcing Directory's token usage?+

Expose fewer tools. A PolicyLayer grant scopes Game Dev Outsourcing Directory to only the tools you allow — ungranted definitions are filtered out of the tool list, so they never enter the context window. A grant of 3 typical tools costs roughly 679 tokens, a 70% reduction.

Does deferred tool loading fix this?+

Partially, in some clients. Claude Code defers MCP tool schemas behind a tool-search step by default, and VS Code has experimental grouping — but you still pay tokens per search and reload, and Cursor, Windsurf and Gemini CLI load definitions upfront. Reducing the exposed tool set cuts the cost in every client.

How these numbers were measured.

01
Serialisation

Each tool is serialised as a tools/list entry — name, description, input schema — from the schemas in the PolicyLayer scan database. Clients differ slightly in framing, so treat counts as close estimates.

02
Tokeniser

tiktoken o200k_base (GPT-4o/o-series). Anthropic's current tokeniser isn't published, so Claude's exact counts will differ; for English text and JSON schemas the totals are close enough to treat these as estimates.

03
Deferred loading

Some clients now defer schema loading (Claude Code's tool search; VS Code experimental grouping). You still pay per search and reload — and Cursor, Windsurf and Gemini CLI load everything upfront.

Computed 21-09-2026 from the PolicyLayer scan database over all 10 catalogued Game Dev Outsourcing Directory tools. Counts refresh with every site build.

Expose only the tools you use — the rest never enter your context.

A PolicyLayer grant scopes Game Dev Outsourcing Directory to the tools you actually allow. Ungranted definitions never load, and every call that does run is checked against policy first.

Instant setup, no code required.

46,500+ MCP servers and 515,000+ tools scanned and risk-classified.

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