This record as markdown: /tools/6ninelives-godot-mcp/remove-node.md
What remove_node does on Godot MCP
AI agents call remove_node to permanently remove resources in Godot MCP, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
Why remove_node is rated Critical
Removing a node from a scene deletes the node and its properties/children permanently (unless the user has not saved). This is an irreversible destructive action that cannot be undone programmatically by the tool itself. While Godot's undo system may allow manual recovery, the tool's action is inherently destructive.
From the tool's definition Tool name is 'remove_node' with description 'Remove a node from a scene'. The verb 'remove' indicates deletion of a scene node, which is irreversible within the Godot editor context.
Attacks that exploit this kind of access
The rule that runs remove_node safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot MCP, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For remove_node, this is the rule to start with:
remove_node is removed from the agent's tool list entirely, so the agent never calls it. The rest of the server keeps working.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot MCP, apply this rule, and every remove_node call is checked against it from then on.
Questions about remove_node
Remove a node from a scene. It is categorised as a Destructive tool in the Godot MCP MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
Register the Godot MCP server in PolicyLayer and add a rule for remove_node: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot MCP. Nothing to install.
remove_node is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the remove_node rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for remove_node. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
remove_node is provided by the Godot MCP server (6ninelives/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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