unity_amplify_get_connections
Get all connections between nodes in the currently open Amplify Shader Editor graph. Shows which output ports connect to which input ports.
This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-amplify-get-connections.md
What unity_amplify_get_connections does on Unity MCP Server
AI agents call unity_amplify_get_connections to retrieve information from Unity MCP Server without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
Why unity_amplify_get_connections is rated Low
This is a query/retrieval operation that reads the state of the shader graph without side effects. It returns metadata about node connections for display or analysis purposes only. Classified as Read per the lowest-severity applicable category.
From the tool's definition Tool retrieves connection information between nodes in Amplify Shader Editor graph ('Get all connections', 'Shows which output ports connect to which input ports'). No modification, deletion, or execution of external operations.
Attacks that exploit this kind of access
The rule that runs unity_amplify_get_connections safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unity MCP Server, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For unity_amplify_get_connections, this is the rule to start with:
unity_amplify_get_connections is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unity MCP Server, apply this rule, and every unity_amplify_get_connections call is checked against it from then on.
Questions about unity_amplify_get_connections
Get all connections between nodes in the currently open Amplify Shader Editor graph. Shows which output ports connect to which input ports. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_amplify_get_connections: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_amplify_get_connections is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the unity_amplify_get_connections rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_amplify_get_connections. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_amplify_get_connections is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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