Low Risk

unity_amplify_get_connections

Get all connections between nodes in the currently open Amplify Shader Editor graph. Shows which output ports connect to which input ports.

How to control unity_amplify_get_connections ↓

AI agents call unity_amplify_get_connections to retrieve information from Unity MCP Server without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Low Risk

This is a query/retrieval operation that reads the state of the shader graph without side effects. It returns metadata about node connections for display or analysis purposes only. Classified as Read per the lowest-severity applicable category.

From the tool's definition Tool retrieves connection information between nodes in Amplify Shader Editor graph ('Get all connections', 'Shows which output ports connect to which input ports'). No modification, deletion, or execution of external operations.

Documented attack patterns abuse exactly the kind of access unity_amplify_get_connections gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_amplify_get_connections:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "unity_amplify_get_connections": {}
  }
}

unity_amplify_get_connections is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unity MCP Server — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Go deeper

What does the unity_amplify_get_connections tool do? +

Get all connections between nodes in the currently open Amplify Shader Editor graph. Shows which output ports connect to which input ports. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on unity_amplify_get_connections? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_amplify_get_connections: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_amplify_get_connections? +

unity_amplify_get_connections is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit unity_amplify_get_connections? +

Yes. Add a rate_limit block to the unity_amplify_get_connections rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_amplify_get_connections completely? +

Set action: deny in the PolicyLayer policy for unity_amplify_get_connections. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_amplify_get_connections? +

unity_amplify_get_connections is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity MCP Server tool call.

Deterministic rules across all 324 Unity MCP Server tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

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324 Unity MCP Server tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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