Low Risk

unity_animation_get_events

List all animation events on a clip with their function names, times, and parameters.

How to control unity_animation_get_events ↓

AI agents call unity_animation_get_events to retrieve information from Unity MCP Server without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Low Risk

This tool retrieves and enumerates animation event metadata (function names, times, parameters) from an animation clip. It performs no modification, deletion, or code execution—only data inspection. The blast radius if misused is minimal: an AI agent could gather information about animation structure, but cannot alter project state, execute arbitrary code, or cause irreversible changes.

From the tool's definition Tool name 'unity_animation_get_events' with description 'List all animation events on a clip' indicates a retrieval operation. The verb 'get' and 'list' are characteristic of read operations that query existing data without modification.

Documented attack patterns abuse exactly the kind of access unity_animation_get_events gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_animation_get_events:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "unity_animation_get_events": {}
  }
}

unity_animation_get_events is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unity MCP Server — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Go deeper

What does the unity_animation_get_events tool do? +

List all animation events on a clip with their function names, times, and parameters. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on unity_animation_get_events? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_animation_get_events: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_animation_get_events? +

unity_animation_get_events is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit unity_animation_get_events? +

Yes. Add a rate_limit block to the unity_animation_get_events rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_animation_get_events completely? +

Set action: deny in the PolicyLayer policy for unity_animation_get_events. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_animation_get_events? +

unity_animation_get_events is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity MCP Server tool call.

Deterministic rules across all 324 Unity MCP Server tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

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324 Unity MCP Server tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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