Critical Risk →

unity_asset_delete

Delete an asset from the project.

How to control unity_asset_delete ↓

AI agents call unity_asset_delete to permanently remove resources in Unity MCP Server — typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

Critical Risk

Deletion of project assets cannot be undone and permanently removes data. This is a destructive operation with high blast radius: an AI agent invoking this tool without proper safeguards could permanently erase important game assets, scripts, models, or other project files. While not as critical as a full project wipe, the irreversibility and potential for significant project damage justify high severity.

From the tool's definition Tool name explicitly contains 'delete' and description states 'Delete an asset from the project' — this is an irreversible removal of data from a Unity project.

Documented attack patterns abuse exactly the kind of access unity_asset_delete gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_asset_delete:

policy.json
{
  "version": "1",
  "default": "deny",
  "hide": [
    "unity_asset_delete"
  ]
}

unity_asset_delete disappears from the agent's tool list entirely, and any attempt to call it is denied. The rest of the server keeps working.

  1. Create a free account and register Unity MCP Server — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Go deeper

What does the unity_asset_delete tool do? +

Delete an asset from the project. It is categorised as a Destructive tool in the Unity MCP Server MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

How do I enforce a policy on unity_asset_delete? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_asset_delete: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_asset_delete? +

unity_asset_delete is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit unity_asset_delete? +

Yes. Add a rate_limit block to the unity_asset_delete rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_asset_delete completely? +

Set action: deny in the PolicyLayer policy for unity_asset_delete. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_asset_delete? +

unity_asset_delete is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity MCP Server tool call.

Deterministic rules across all 324 Unity MCP Server tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Free to start. No card required.

324 Unity MCP Server tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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