unity_component_get_referenceable
Discover what objects can be assigned to an ObjectReference property. Returns matching scene objects and project assets filtered by the expected type. Useful before wiring references to know what
This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-component-get-referenceable.md
What unity_component_get_referenceable does on Unity MCP Server
AI agents call unity_component_get_referenceable to retrieve information from Unity MCP Server without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
Why unity_component_get_referenceable is rated Low
This tool retrieves and filters data about available referenceable objects in Unity without modifying any state, creating assets, executing code, or performing destructive operations. It is a reconnaissance/information-gathering tool that helps users understand what can be assigned before making actual assignments.
From the tool's definition Tool name includes 'get' and description states 'Discover what objects can be assigned' and 'Returns matching scene objects and project assets' — purely a query/discovery operation with no side effects.
Attacks that exploit this kind of access
The rule that runs unity_component_get_referenceable safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unity MCP Server, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For unity_component_get_referenceable, this is the rule to start with:
unity_component_get_referenceable is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unity MCP Server, apply this rule, and every unity_component_get_referenceable call is checked against it from then on.
Questions about unity_component_get_referenceable
Discover what objects can be assigned to an ObjectReference property. Returns matching scene objects and project assets filtered by the expected type. Useful before wiring references to know what. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_component_get_referenceable: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_component_get_referenceable is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the unity_component_get_referenceable rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_component_get_referenceable. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_component_get_referenceable is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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