unity_get_compilation_errors
Get C# compilation errors/warnings via CompilationPipeline — independent of the console buffer
This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-get-compilation-errors.md
What unity_get_compilation_errors does on Unity MCP Server
AI agents call unity_get_compilation_errors to retrieve information from Unity MCP Server without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
Why unity_get_compilation_errors is rated Low
This tool retrieves diagnostic information (compilation errors and warnings) from Unity's compilation pipeline. It performs no side effects, creates no data modifications, executes no code, and poses minimal risk. The only potential misuse would be information disclosure if sensitive data were embedded in error messages, but that is inherent to the system, not this tool's function.
From the tool's definition Tool name is 'unity_get_compilation_errors' and description states it 'Get[s] C# compilation errors/warnings via CompilationPipeline' — a retrieval operation that queries the compilation state without modifying, executing, or deleting anything.
Attacks that exploit this kind of access
The rule that runs unity_get_compilation_errors safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unity MCP Server, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For unity_get_compilation_errors, this is the rule to start with:
unity_get_compilation_errors is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unity MCP Server, apply this rule, and every unity_get_compilation_errors call is checked against it from then on.
Questions about unity_get_compilation_errors
Get C# compilation errors/warnings via CompilationPipeline — independent of the console buffer. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_get_compilation_errors: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_get_compilation_errors is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the unity_get_compilation_errors rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_get_compilation_errors. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_get_compilation_errors is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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