unity_playerprefs_delete_all
Delete ALL PlayerPrefs. Use with caution.
This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-playerprefs-delete-all.md
What unity_playerprefs_delete_all does on Unity MCP Server
AI agents call unity_playerprefs_delete_all to permanently remove resources in Unity MCP Server, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
Why unity_playerprefs_delete_all is rated Critical
This tool irreversibly deletes all PlayerPrefs data without the ability to undo or recover. PlayerPrefs store critical user settings, progress, and configuration data. Deletion is non-recoverable and affects the entire preference store, making it Destructive rather than Write.
From the tool's definition Tool name explicitly contains 'delete_all' and description states 'Delete ALL PlayerPrefs. Use with caution.' The 'ALL' qualifier and caution warning indicate irreversible deletion of all stored player preferences data.
Risk signalsBulk/mass operation — affects multiple targets
Attacks that exploit this kind of access
The rule that runs unity_playerprefs_delete_all safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unity MCP Server, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For unity_playerprefs_delete_all, this is the rule to start with:
unity_playerprefs_delete_all is removed from the agent's tool list entirely, so the agent never calls it. The rest of the server keeps working.
The button opens the PolicyLayer dashboard: create your workspace, connect Unity MCP Server, apply this rule, and every unity_playerprefs_delete_all call is checked against it from then on.
Questions about unity_playerprefs_delete_all
Delete ALL PlayerPrefs. Use with caution. It is categorised as a Destructive tool in the Unity MCP Server MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_playerprefs_delete_all: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_playerprefs_delete_all is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the unity_playerprefs_delete_all rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_playerprefs_delete_all. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_playerprefs_delete_all is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
More on Unity MCP Server, and thousands of servers like it.
Across the catalogue