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unity_prefab_add_component

Add a component to a GameObject inside a prefab asset — no scene instance needed. Supports built-in types (Rigidbody, BoxCollider, etc.) and custom scripts.

SERVERUnity MCP Server SOURCEanklebreaker-studio/unity-mcp-server
Medium RISK CLASS
Category Write
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-prefab-add-component.md

What unity_prefab_add_component does on Unity MCP Server

AI agents use unity_prefab_add_component to create or update resources in Unity MCP Server, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.

Why unity_prefab_add_component is rated Medium

This tool modifies prefab assets by adding components, which is a reversible write operation. While prefab modifications affect project structure, they can be undone (deleted/modified later).

From the tool's definition Tool name 'unity_prefab_add_component' and description 'Add a component to a GameObject inside a prefab asset' explicitly indicate modification of prefab assets. The phrase 'Add a component' demonstrates creation/modification of asset data.

Questions about unity_prefab_add_component

What does the unity_prefab_add_component tool do? +

Add a component to a GameObject inside a prefab asset — no scene instance needed. Supports built-in types (Rigidbody, BoxCollider, etc.) and custom scripts. It is categorised as a Write tool in the Unity MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on unity_prefab_add_component? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_prefab_add_component: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_prefab_add_component? +

unity_prefab_add_component is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit unity_prefab_add_component? +

Yes. Add a rate_limit block to the unity_prefab_add_component rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_prefab_add_component completely? +

Set action: deny in the PolicyLayer policy for unity_prefab_add_component. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_prefab_add_component? +

unity_prefab_add_component is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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