Medium Risk

unity_prefab_add_component

Add a component to a GameObject inside a prefab asset — no scene instance needed. Supports built-in types (Rigidbody, BoxCollider, etc.) and custom scripts.

How to control unity_prefab_add_component ↓

AI agents use unity_prefab_add_component to create or update resources in Unity MCP Server — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.

Medium Risk

This tool modifies prefab assets by adding components, which is a reversible write operation. While prefab modifications affect project structure, they can be undone (deleted/modified later).

From the tool's definition Tool name 'unity_prefab_add_component' and description 'Add a component to a GameObject inside a prefab asset' explicitly indicate modification of prefab assets. The phrase 'Add a component' demonstrates creation/modification of asset data.

Documented attack patterns abuse exactly the kind of access unity_prefab_add_component gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_prefab_add_component:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "unity_prefab_add_component": {
      "limits": [
        {
          "counter": "unity_prefab_add_component_rate",
          "window": "minute",
          "max": 30,
          "scope": "grant"
        }
      ]
    }
  }
}

unity_prefab_add_component stays usable, but capped — an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unity MCP Server — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
LIMIT THIS TOOL →

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Go deeper

What does the unity_prefab_add_component tool do? +

Add a component to a GameObject inside a prefab asset — no scene instance needed. Supports built-in types (Rigidbody, BoxCollider, etc.) and custom scripts. It is categorised as a Write tool in the Unity MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on unity_prefab_add_component? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_prefab_add_component: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_prefab_add_component? +

unity_prefab_add_component is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit unity_prefab_add_component? +

Yes. Add a rate_limit block to the unity_prefab_add_component rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_prefab_add_component completely? +

Set action: deny in the PolicyLayer policy for unity_prefab_add_component. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_prefab_add_component? +

unity_prefab_add_component is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity MCP Server tool call.

Deterministic rules across all 324 Unity MCP Server tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Free to start. No card required.

324 Unity MCP Server tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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