anim_delete
Delete an Animation from an AnimationPlayer
This record as markdown: /tools/godot-breakpoint-mcp/anim-delete.md
What anim_delete does on Godot Breakpoint
AI agents call anim_delete to permanently remove resources in Godot Breakpoint, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
Why anim_delete is rated Critical
Deletion of animations from an AnimationPlayer cannot be undone and results in permanent loss of animation data. This is a destructive operation that fits the Destructive category (irreversibly deletes data). Severity is high because an AI agent misusing this could remove critical animations needed for game functionality, though the blast radius is limited to animations rather than broader game assets.
From the tool's definition Tool name is 'anim_delete' and description states 'Delete an Animation from an AnimationPlayer' — the verb 'delete' indicates irreversible removal of data.
Attacks that exploit this kind of access
The rule that runs anim_delete safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot Breakpoint, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For anim_delete, this is the rule to start with:
anim_delete is removed from the agent's tool list entirely, so the agent never calls it. The rest of the server keeps working.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot Breakpoint, apply this rule, and every anim_delete call is checked against it from then on.
Questions about anim_delete
Delete an Animation from an AnimationPlayer. It is categorised as a Destructive tool in the Godot Breakpoint MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for anim_delete: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.
anim_delete is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the anim_delete rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for anim_delete. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
anim_delete is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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