anim_delete

Delete an Animation from an AnimationPlayer

SERVERGodot Breakpoint SOURCEjlivingston-Cipher/godot-breakpoint-mcp
Critical RISK CLASS
Category Destructive
Parameters 00 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/godot-breakpoint-mcp/anim-delete.md

What anim_delete does on Godot Breakpoint

AI agents call anim_delete to permanently remove resources in Godot Breakpoint, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

Why anim_delete is rated Critical

Deletion of animations from an AnimationPlayer cannot be undone and results in permanent loss of animation data. This is a destructive operation that fits the Destructive category (irreversibly deletes data). Severity is high because an AI agent misusing this could remove critical animations needed for game functionality, though the blast radius is limited to animations rather than broader game assets.

From the tool's definition Tool name is 'anim_delete' and description states 'Delete an Animation from an AnimationPlayer' — the verb 'delete' indicates irreversible removal of data.

Questions about anim_delete

What does the anim_delete tool do? +

Delete an Animation from an AnimationPlayer. It is categorised as a Destructive tool in the Godot Breakpoint MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

How do I enforce a policy on anim_delete? +

Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for anim_delete: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.

What risk level is anim_delete? +

anim_delete is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit anim_delete? +

Yes. Add a rate_limit block to the anim_delete rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block anim_delete completely? +

Set action: deny in the PolicyLayer policy for anim_delete. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides anim_delete? +

anim_delete is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Godot Breakpoint, and thousands of servers like it.

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