project_remove_autoload

Remove an autoload (ProjectSettings autoload/<name>). Set save=true to persist to project.godot. DESTRUCTIVE — gated by confirmation.

SERVERGodot Breakpoint SOURCEjlivingston-Cipher/godot-breakpoint-mcp
Critical RISK CLASS
Category Destructive
Parameters 00 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/godot-breakpoint-mcp/project-remove-autoload.md

What project_remove_autoload does on Godot Breakpoint

AI agents call project_remove_autoload to permanently remove resources in Godot Breakpoint, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

Why project_remove_autoload is rated Critical

This tool irreversibly deletes project configuration (an autoload entry from ProjectSettings). Autoloads are critical for game initialization and behavior, so removing one can break project functionality. The action is non-reversible without manual intervention, fitting the Destructive category. The confirmation gate slightly reduces but does not eliminate the risk.

From the tool's definition Tool description explicitly states 'Remove an autoload' and marks it as 'DESTRUCTIVE — gated by confirmation.' It modifies ProjectSettings by deleting an autoload entry, which cannot be easily undone without manual restoration.

Questions about project_remove_autoload

What does the project_remove_autoload tool do? +

Remove an autoload (ProjectSettings autoload/<name>). Set save=true to persist to project.godot. DESTRUCTIVE — gated by confirmation. It is categorised as a Destructive tool in the Godot Breakpoint MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

How do I enforce a policy on project_remove_autoload? +

Register the Godot Breakpoint MCP server in PolicyLayer and add a rule for project_remove_autoload: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot Breakpoint. Nothing to install.

What risk level is project_remove_autoload? +

project_remove_autoload is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit project_remove_autoload? +

Yes. Add a rate_limit block to the project_remove_autoload rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block project_remove_autoload completely? +

Set action: deny in the PolicyLayer policy for project_remove_autoload. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides project_remove_autoload? +

project_remove_autoload is provided by the Godot Breakpoint MCP server (jlivingston-Cipher/godot-breakpoint-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Godot Breakpoint, and thousands of servers like it.

// THE MCP REGISTRY

PolicyLayer tracks 44,603 MCP servers and 515,000+ tools.

Every server has a live record: who publishes it, whether it answers without auth, its risk grade, every tool classified, the recommended policy. This page is one line of Godot Breakpoint's. Pull the full record:

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.